![]() DayZ has been praised for its innovative design, with the mod reaching over one million players after only four months. DayZ drops players in the fictional state of Chernarus, where a plague-infected most of the population, turning people into violent zombies.Īs a survivor with limited supplies, the player must scavenge for items such as food, water, weapons, and medicine, all while killing/avoiding both zombies and other in-game players. What many gamers might not realize is that it started out as a free mod of ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead, by Dean Hall. One of the most popular open alphas on Steam right now is DayZ. This success inspired a sequel, Killing Floor 2. In December 2014, Tripwire announced that Killing Floor sold over three million PC copies. Killing Floor is a first-person shooter that pits you against waves of zombie-like monsters, or ZEDS, with each successive wave becoming harder and harder. Killing Floor went on to see a retail release in 2009 after three months of work from a crew of only 10 developers. Killing Floor was originally developed by Alex Quick and released by Tripwire Interactive (who also created another successful game out of a mod, Red Orchestra: Combined Arms) as an Unreal Tournament 2004 mod in 2005. Natural Selection 2 brought with it new maps, capabilities, and its own proprietary game engine. After years of tweaking the game’s balance and collecting information from players, Unknown Worlds Entertainment released a standalone sequel, Natural Selection 2. The two teams in Natural Selection originally had completely different styles of play, with the space marines receiving orders, equipment, and intelligence from a commander.Īdditionally, the aliens lacked any form of command structure, and instead relied on the ability to see allies and structures through walls. Starting out as a mod for Half-Life, the original Natural Selection sought to combine strategy, first-person shooting, and a host of several new game concepts. The new game is currently free-to-play, although you need Oblivion to download it. German modding team SureAI spent over four years creating Nehrim, building new environments, enemies, characters, weapons, and overhauled a playing mechanic that emphasizes RPG leveling over combat. However, Nehrim is a totally new property modded from Elder Scrolls IV: Oblivion. Many mods of the Elder Scrolls games are nothing more than refinements and tweaks of the games themselves. Nehrim: At Fate’s Edgeīethesda’s RPGs are notoriously modifiable thanks to the company’s firm support of the modding community and the release of powerful editing tools. These indies not only went on to achieve fame and success, but even helped launch a few companies in the process! 10. They range from minor changes in the game’s code, to complete alterations that create a brand new experience.īelow, we've put together a list of the top ten indie games that started life as mods. What is a mod? A mod is an edit made to PC games that are traditionally free in cost. Indie games are born in a number of creative ways whether it’s out of someone’s garage, or as mods of pre-existing games.
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